AI Insights · Timothy · October 2025
Top 5 Pirate Games Performance in South America, Q3 2025
Discover the performance trends of the top pirate games on a unified platform in South America during Q3 2025, based on Sensor Tower data.
In the third quarter of 2025, the pirate-themed mobile game market in South America saw notable trends across the top five titles. Drawing on data from Sensor Tower, we explore the performance of these games on a unified platform.
Sea of Conquest: Pirate War by FunPlus International AG showed a fluctuating pattern in weekly revenue, peaking at approximately $6K at the start of the quarter and settling around $4.6K by the end. Downloads increased towards the end of the quarter, reaching a high of 3.4K. Weekly active users varied, peaking at 25K mid-quarter before a decline to 18.6K.
Pirates of the Caribbean: ToW from JOYCITY Corp. experienced a revenue peak of $2K in early September, with downloads surging to 3.6K by the end of the quarter. Active users steadily increased, reaching over 5.7K.
Sailing Age by uLotGame saw a significant drop in revenue, starting at $1.8K and declining below $200 by September. Downloads were minimal after an initial burst, with no active user data available.
Bounty Bash from Limebolt maintained a modest revenue level, peaking at $731, while downloads dropped significantly after an early high of 1.2K.
Pirate Ships・Build and Fight by HeroCraft Ltd. sustained steady revenue around $400-$500 and saw consistent downloads, peaking at 1.3K mid-quarter. Active users remained stable, fluctuating between 12K and 14K.
These insights highlight the diverse performance patterns of pirate games in South America during Q3 2025. For more detailed insights, visit Sensor Tower's platform.